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Bungie launched their swansong Halo title earlier this year, bringing us the gorgeous Halo Reach. We don't get to be Master Chief this time, but thankfully we feel and act much more like our beloved iconic Spartan. Two months later, Treyarch launched their latest incarnate in the Call of Duty franchise. Black Ops is an excellent game that is a worthy successor to Modern Warfare 2, and it keeps to the tried and tested formula that Modern Warfare 2 trailblazed.

But which is better? Does one reign supreme over all other FPS titles? Or do they both merit support and their price tags based on content and enjoyment factor? Read on!
Halo Reach - A memorable finale

Noble Team

Halo Reach is Bungie’s final title in a franchise that basically made both the Xbox, and its successor the Xbox 360, what they are today. Bungie once again rolled the dice and avoided making just a newer, shinier version of Halo 3. Not only did they revamp the gameplay and weaponry, but they also chose a different saga, leave Master Chief in stasis sleep mode, and introduce us to Noble Team, a team of Spartans who heroically gave their lives defending planet Reach from a full blown Covenant invasion. This game delivers a masterful look, a wonderful storyline, vibrant gameplay, and definitely provided us all with lots of new memories on top of so many existing ones.

The Halo franchise is one that needs no introduction; but in case you’ve been living under a rock, here’s a quick recap. In 2001 Bungie introduced us to Master Chief, a one man army of havoc and destruction. “Halo Combat Evolved” told the story of powerful Halo rings, capable of destroying planets. You, of course, have to destroy them. Fast forward three years and we have Halo 2. The Flood, an alien plague-like race are introduced, and the game concludes with a colossal cliff-hanger. To finish the initial trilogy, Bungie released Halo 3 in which concludes the trilogy nicely enough, but the fate of Cortana (Master Chiefs AI and friend) and the Chief remains unknown as they drift off into outer space, possibly never to be seen again.

Following the announcement that Halo Reach would be the final Bungie installment in the Halo franchise, everyone was excited. The quality of the games have gone from strength to strength, getting bigger and better over the years, with this being no exception. I am happy to report that Reach is a masterpiece. It is not a game; it is an experience. One that we are all lucky to be part of.

Reach Campaign

It’s the year 2552, and the Human race as we know it is locked into a brutal war of attrition with the Covenant. In this futureless existence, day after day more and more worlds fall, and Reach remains a pillar of light in an otherwise bleak and destroyed horizon. Players assume the role of “Noble 6″, the newest replacement for Noble Team. Reach is an Earth-like planet, and is home to more than 700 million civilians, it is also the home of the United Nations Space Command military hub, and as such it is a planet that can’t be lost. As opposed to Halo 3, where Master Chief was basically a one man army, Halo Reach gives a broader overview of a war that is won by many, not few, or in the traditional Master Chief sense, one.

Bungie has given Halo Reach one of the best, if not the best, soundtracks and mixes I have heard in any of the Halo games. The sense of immersion offered by the graphical engine and story driven experience is only furthermore increased by the amazing work of Marty O’Donnell, the lead sound engineer at Bungie. The soundtrack is epic, and I would be comfortable saying that the theme song for Halo will be forever etched into my brain. Addtionally, Bungie's game provides not only a full co-op campaign, but also an in depth Firefight mode and vast multiplayer experience.

Bungie carries across their excellent reputation for community interaction and involvement by offering weekly and daily challenges that allow you to prove your skills and earn extra credits. These add a great level of competition and a desire to better your previous score and to be better than all your friends. The only downside to multiplayer is the lack of maps. There are thirteen maps in total, however four of those are maps from previous games. Thirteen isnt a bad number, but only nine original, new maps was a little disappointing. Thankfully, the nine new maps are given the usual Bungie excellence, and some of the new maps number among the best. The new Noble map pack brings in three new maps, which are much needed and first impressions are very favorable.

Reach - Nocturnal Vista

Reach isnt a hit with some of the Halo purists, who miss the Battle Rifle, and feel its intended replacement, the DMR, is just not anywhere near as dominant. The vehicles also seem to be a little vulnerable, with the exception of the Scorpion, which seems to be, well, tanklike in its toughness. Though there are changes to some of the weapons and vehicles, I think the games are now much more balanced, and you don't feel you need to have a power weapon to succeed in Reach. The addition of armor abilities change gameplay immensely, and can further diffuse the dominance of the power weapons. Wasting Laser shots on a hologram, or someone using a timely Armor Lock, just adds to the challenging gameplay. I dont think you will see Halo Reach replace Halo 3 in the hearts of perhaps its most competitive and skilled BR and sniper slayers, but it should be a very enjoyable experience for many, many players.

It’s hard to want any more from a game that is as feature packed as Halo Reach. The perfect culmination of all the essential parts within the game outstrip the very best console shooters we’ve ever seen. Couple this with a brilliant story, redefined multiplayer modes and one of the best graphical engines ever seen on a console, and you really have a fitting end to Bungie’s involvement with Halo. Thanks for all the memories, Bungie, and we are all eagerly awaiting your new project.

Black Ops - Treyarch's finest hour

Black Ops

A lot was riding on Treyarch’s most recent installment in the long running Call of Duty franchise. Would Black Ops bring forth new features whilst still retaining the tried and true formula it’s predecessors did? Would it replicate the Modern Warfare 2 release sales numbers? And more importantly for long time hardcore COD fans, would it be filled with other aspects prevalent in MW2, such as buggy multiplayer and glitch-filled noob-friendly gameplay caused in large part by overpowered weapons?

Before we get into that though, lets take a moment to talk about the giant elephant in the room. Amongst the gaming community existed a stigma that Treyarch made inferior Call of Duty games when compared to Infinity Ward. However, this stigma is not only incorrect and false, but also needs to be banished, never to return again (at least until it truly may be merited). Treyarch has produced a title worthy of the COD name, and deserves accolades and credit for producing a title that should please Infinity Ward fanboys and FPS fans alike.

Call of Duty Black Ops takes place during the infamous Cold War, with players taking control of special forces operative Alex Mason and CIA agent Jason Hudson. Both are members of the Special Operations Group, a clandestine and secretive unit tasked with carrying out covert missions behind enemy lines. Right off the bat, Treyarch has given players a plethora of game play opportunities and new experiences.

Black Ops is adrenaline filled and full of high octane action from the moment you press start. Unlike Word at War, the Zombies mode is now front and center and sits as its own selectable option on the main menu. Additionally, you can play the campaign (which is approximately 8-10 hours of gameplay) where you get to play a variety of roles and modes, not to mention try out a lot of different firepower.

Multiplayer Mayhem

Of course, multiplayer is also a big component. When it comes to multiplayer, you won’t find much new here if you’re already familiar with the latest iterations of the series. The gameplay does feel a bit more balanced, as they have removed some cheesy noob techniques like Drop Shotting and Quick Scoping. Additionally, the 'noob tubing' has been nerfed so that it is no longer a dominant element in matchmaking.

Despite the furor of those reluctant to see them go, the developers stuck to their guns, and it’s my belief that the game is better off because of it. You will rank up, unlock weapons and perks, and ultimately prestige up to 15 times if you are hardcore enough. In addition to the standard firepower we’ve come to expect from this series, there are a plethora of new attachments such as the Reflex Sight and Flamethrower. You will also be able to fine tune your attachments this time around, allowing you to take a Red Dot Sight for example, and modify its projected shape and color. Players will also have access to helicopters and planes in an exciting new style of play in both single player and multiplayer mode. You can now sit in the side of a Huey as it rains fire down upon the enemy players on the ground. It’s exciting to witness the devastation first hand. The destruction feels much more personal as you witness you raining lead death to your enemies.

The system used to obtain our new perks, weapons, and attachments has been reworked for Black Ops. Instead of earning weapons by hitting specific levels as you did previously, players can now buy rifles and other tools of death via an in-game currency called “COD Points”. These points are rewarded for completing a number of in-game actions, and you can also take “Contracts” to earn bonus currency.

Black Ops Rappelling Action

Black Ops is also the first COD title to introduce a Theater mode, which is something Halo has had since Halo 3. It is a welcomed addition for sure, as the Theater has proven to be a great way to share those special moments, and also an invaluable teaching aid for self improvement.

All in all, Black Ops is a ton of fun and you can enjoy it not only solo but especially with friends. Be it in matchmaking, in zombies, or even teaming up to play one of the hidden easter egg gems Dead Ops (a top view down zombie four player co-op shooter that is a blast), there's plenty of fun to be had when you fire up this latest addition to the COD stable. Treyarch has taken a lot of criticism when compared with Infinity Ward, but they also deserve their fair share of praise for some of the implementations and imput they have added to the franchise.

The Verdict

Reach versus Black Ops...why not try both?

So which one is better? Personally, I am sitting well and truly on the fence with this argument. Reach feels like Halo and looks like Halo, but doesn't play quite like Halo. In fact, elements of gameplay made it feel a little like old school Unreal Tournament. Black Ops, however, feels just like previous COD titles, even though the introduction of different perks and killstreak offer some freshness. It is also worth mentioning that Treyarch continue to produce some excellent maps.

I took a capsule look at both games for this article, and will let you decide which one you prefer. Personally, I think the Campaign and Firefight mode in Reach is really excellent, and though I love the MP aspect as well, only launching 9 new maps in a lineup of 13 felt a little bit like cutting some corners. I love map remakes, but I want them in addition to a strong lineup of new maps, not instead of. For Black Ops, I dont feel the campaign was quite as excellent as some previous COD titles, but the multiplayer seems to be rock solid excellent. Both games have tried to find ways to keep attention, with the challenges addition for Reach, and the wager matches and different unlockables in Black Ops.

So, which would you pick? Halo fans will usually stick with Halo. COD fans will usually stick with COD. However, if you're a FPS fan, you should find some enjoyment from both games, as they are different enough and fun enough to warrant burning a lot of time into them both. In fact, I feel by playing both, my skills in both games has benefited perhaps even more than just playing the one franchise exclusively. Also, it doesnt hurt mixing things up and changing from the gritty killstreak laden COD game to the frenetic close quarters battles and vehicle combat showdowns in Halo.

I love both franchises, and must wimp out and say they are both excellent games. I couldnt pick one title over the other, just because they are both diverse enough to thrive and succeed alongside each other. Black Ops will prove to be a worthy successor to Modern Warfare 2, and fans of that game will have no problem enjoying this new offering. Black Ops may also attract and keep plenty of new fans, with their attention to reducing some of the cheap, noobish tactics that polluted and spoilt many a Modern Warfare 2 matchmaking game.

Halo Reach similarly will appeal to new converts and hopefully keep most of its existing fanbase. Yes they changed their gameplay, but Bungie added new elements and abilities to even the battlefield. In Halo 3, you pretty much wanted to get your hands on a Battle Rifle 24/7 and then add a power weapon or two if you were able to procure one. In Reach, there is no dominant power weapon, and the abilities available ensure players have a way of counteracting power weapons from dominating a game. Reach has multiple game modes to enjoy, but so does Black Ops. Firefight mode and Forge World are available in Reach. Zombie mode and easter egg games Dead Ops and Zork are in Black Ops. Theater modes are in both. Campaigns are in both. Collectibles and unlockables exist in both games. Team play and fun factor are high in both games.

I truly feel that both games are amongst the best titles released on the XBox 360 and two of the best FPS games of all time. There should be hundreds of hours of gameplay and enjoyment in both titles for FPS fans. The only winner here are the FPS fans who get the chance to try and to enjoy both titles.


Rockstar is one of those studios whose name is becoming synomynous with blockbuster games, so it is no surprise when stories filtered in that they had acquired Red Dead Revolver, that there was a good chance something epic was looming on the horizon. Well, on May 18th, Red Dead Redemption launched with a veritable fanfare, promising wannabe cowboys and cowgirls a chance to play out in the old West, shoot folks, hogtie wenches, collect bounties, hunt wildlife and to be able have robust single and multiplayer gameplay. Having been able to put maybe 75 hours into the game, I can safely say mission accomplished.


We recently were able to add yet another quality gamer into our ranks, as ABrokenCircuit agreed to join our cult of clowns. His infectious never say die attitude and tireless teamwork has seen him fit seamlessly into our clan. How did Circuit break in? Read on!


CdG's resident freelancer Poobone has been hard at work on his latest article. The purpose of this article is to fill you in on all of the details surrounding the story of Halo: Reach, the gameplay changes, how those tie into the fiction, and other things to be aware of which will prepare you for the retail release of Halo: Reach on September 14th. Poobone will be taking you on a crash course of some not-so-well-known facts about Reach and the fiction of the Halo universe that it is wrapped in. So..read on!

by F1at1ined (words) and Kelstek (images)
Pinky Swear