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CdG's resident freelancer Poobone has been hard at work on his latest article. The purpose of this article is to fill you in on all of the details surrounding the story of Halo: Reach, the gameplay changes, how those tie into the fiction, and other things to be aware of which will prepare you for the retail release of Halo: Reach on September 14th. Poobone will be taking you on a crash course of some not-so-well-known facts about Reach and the fiction of the Halo universe that it is wrapped in. So..read on!
I have been a die-hard fan of the Halo fiction since Bungie unleashed its opus in November, 2001. Since then, I've bought every Halo game at midnight of launch day, played all the campaigns countless times, read every book (all seven including Halo: Evolutions) at least twice, and I own the graphic novel and the Art of Halo collection. Bungie has said that Halo: Reach would not follow the events of the novel "The Fall of Reach" and many people have mistook this to mean that they are ... With the recent arrival of the newest installment of the Call of Duty franchise attracting a strong online presence in the first person shooter field on XBox Live, it may seem out of date that we are posting an article about a vehicle from Halo 3, one of its established competitors. However, the Warthog happens to be one of the best playable vehicles in a video game of all time, and it well worthy of an article all about it. It probably is one of the most iconic vehicles to appear in a videogame. However, there is more to this vehicle than just jumping in and aiming it towards the enemy. Here's some invaluble intel from our very own Addict3d 2Cha0s!
Revisiting the Halo 3 'Hog One of the clan's resident Halo 3 diehards, Addict3d 2Cha0s is still very passionate about her love for Bungie's FPS masterpiece. One of her favorite elements in the vivid Haloverse is the Warthog, a vehicle that can carry up to three players and is an ideal troop transport, support vehicle, raider and attacking force. It has evolved as the Halo trilogy evolved. It went from being a popular doorway blocker in Halo:CE, to a moving ... The Cirque d'Geezers 2.0 version web site is now live! Read on for more details on the new features, and a hint of what's to come in future updates.
Welcome!
You're looking at the new-and-improved Cirque d'Geezers web site. We've converted our static front page over to a dynamic fount of easily-updated info and entertainment, as well as adding more content in general. This article will show you around, let you kick the tires, and tell you where to complain to the mechanic if your ride isn't as smooth as you think it ought to be. The New Site While most things about the new front page should be self-evident, a few nuances may escape your notice. And pointers never hurt.
Unless they're overly sharp.
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