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Rockstar is one of those studios whose name is becoming synomynous with blockbuster games, so it is no surprise when stories filtered in that they had acquired Red Dead Revolver, that there was a good chance something epic was looming on the horizon. Well, on May 18th, Red Dead Redemption launched with a veritable fanfare, promising wannabe cowboys and cowgirls a chance to play out in the old West, shoot folks, hogtie wenches, collect bounties, hunt wildlife and to be able have robust single and multiplayer gameplay. Having been able to put maybe 75 hours into the game, I can safely say mission accomplished.
You take the role of John Marston, a former gang leader of a bunch of bad outlaws. However, in a mission gone bad, you're left for dead by your gang, and you take the opportunity to retire and ... This article was written by CdG's newest freelancer writer Poobone. For this article, the first in what we hope will become a regular feature, Poobone will be introducing you all to a sleeper cult classic hit that slipped under the radar of more people than a game of this stature probably should have. Given the relative dearth of titles fitting this genre, perhaps his review will entice some of you to check out this game, and take on the role of Razputin. Dive into the article below to find out more...
Psychonauts was developed by Double Fine, an up-and-coming new developer at the time that has since gone on to make “Brutal Legend,” a good game in its own right but altogether inferior to their earlier effort. The team was formed around Tim Schaffer, who has been a part of such cult classic adventure games as Grim Fandango, Secret of Monkey Island, and Day of the Tentacle (the sequel to one of my favorite NES games, Maniac Mansion). Much to my dismay, Psychonauts followed the path of most of ...
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