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Bungie launched their swansong Halo title earlier this year, bringing us the gorgeous Halo Reach. We don't get to be Master Chief this time, but thankfully we feel and act much more like our beloved iconic Spartan. Two months later, Treyarch launched their latest incarnate in the Call of Duty franchise. Black Ops is an excellent game that is a worthy successor to Modern Warfare 2, and it keeps to the tried and tested formula that Modern Warfare 2 trailblazed.

But which is better? Does one reign supreme over all other FPS titles? Or do they both merit support and their price tags based on content and enjoyment factor? Read on!
Halo Reach - A memorable finale

Noble Team

Halo Reach is Bungie’s final title in a franchise that basically made both the Xbox, and its successor the Xbox 360, what they are today. Bungie once again rolled the dice and avoided making just a newer, shinier version of Halo 3. Not only did they revamp the gameplay and weaponry, but they also chose a different saga, leave Master Chief in stasis sleep mode, and introduce us to Noble Team, a team of Spartans who heroically gave their li ...

Rockstar is one of those studios whose name is becoming synomynous with blockbuster games, so it is no surprise when stories filtered in that they had acquired Red Dead Revolver, that there was a good chance something epic was looming on the horizon. Well, on May 18th, Red Dead Redemption launched with a veritable fanfare, promising wannabe cowboys and cowgirls a chance to play out in the old West, shoot folks, hogtie wenches, collect bounties, hunt wildlife and to be able have robust single and multiplayer gameplay. Having been able to put maybe 75 hours into the game, I can safely say mission accomplished.
Red Dead Redemption - Single Player GOTY?

John Marston

You take the role of John Marston, a former gang leader of a bunch of bad outlaws. However, in a mission gone bad, you're left for dead by your gang, and you take the opportunity to retire and ...

We recently were able to add yet another quality gamer into our ranks, as ABrokenCircuit agreed to join our cult of clowns. His infectious never say die attitude and tireless teamwork has seen him fit seamlessly into our clan. How did Circuit break in? Read on!
ABrokenCircuit Caught On Film

ABroken Circuit encountered us first over at GeezerGamers, where he signed up looking for mature gamers to help tackle the online wilderness. Luckily for us, and perhaps unluckily for him, we found him in Modern Warfare 2, and he started gaming with some of our COD Cirques.

A recent Modern Warfare Geezer league put him onto a team captained by F1at1ined and with several veteran COD ...

CdG's resident freelancer Poobone has been hard at work on his latest article. The purpose of this article is to fill you in on all of the details surrounding the story of Halo: Reach, the gameplay changes, how those tie into the fiction, and other things to be aware of which will prepare you for the retail release of Halo: Reach on September 14th. Poobone will be taking you on a crash course of some not-so-well-known facts about Reach and the fiction of the Halo universe that it is wrapped in. So..read on!
Halo Reach - 09/14/10

I have been a die-hard fan of the Halo fiction since Bungie unleashed its opus in November, 2001. Since then, I've bought every Halo game at midnight of launch day, played all the campaigns countless times, read every book (all seven including Halo: Evolutions) at least twice, and I own the graphic novel and the Art of Halo collection. Bungie has said that Halo: Reach would not follow the events of the novel "The Fall of Reach" and many people have mistook this to mean that they are ...

This article was written by CdG's newest freelancer writer Poobone. For this article, the first in what we hope will become a regular feature, Poobone will be introducing you all to a sleeper cult classic hit that slipped under the radar of more people than a game of this stature probably should have. Given the relative dearth of titles fitting this genre, perhaps his review will entice some of you to check out this game, and take on the role of Razputin. Dive into the article below to find out more...
Psychonauts, by Double Fine
Psychonauts was developed by Double Fine, an up-and-coming new developer at the time that has since gone on to make “Brutal Legend,” a good game in its own right but altogether inferior to their earlier effort. The team was formed around Tim Schaffer, who has been a part of such cult classic adventure games as Grim Fandango, Secret of Monkey Island, and Day of the Tentacle (the sequel to one of my favorite NES games, Maniac Mansion). Much to my dismay, Psychonauts followed the path of most of ...

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